EF
Cutoff energy of projectiles (in eV); must be
greater than zero. Used for low projectile energies
(< 1000 eV) and ESB = 0. EF should be of the order
of ~0.2 eV, but not above SBE (for sputtering
data). With increasing projectile energy, EF can be
increased to save computing time.

KK0
Maximum order of weak (simultaneous) collisions between projectile and target atoms:

No weak collisions included.

???

Sufficient for most calculations.

Only useful for very heavy particles; increases computing time.

Only useful for very heavy particles; increases computing time.

ESB
Surface binding energy for projectiles (in eV).
This value is zero for the noble gases,
but ESB should be larger than zero if the projectile is an active
chemically species.
ESB = SBE for self-sputtering calculations.

KK0R
Maximum order of weak (simultaneous) collisions between target atoms:

No weak collisions included.

???

Sufficient for most calculations.

Only useful for very heavy particles; increases computing time.

Only useful for very heavy particles; increases computing time.

SHEATH
Sheath potential (in eV);
typically 3 * kT (i.e., 3 * |projectile energy|).

KDEE1
Inelastic energy loss model for projectiles:

Nonlocal (Lindhard-Scharff).

Local (Oen-Robinson).

Equipartition of local and nonlocal models (i.e., options 1 & 2).

Nonlocal (Anderson-Ziegler tables for hydrogen); must be used for hydrogen-like projectile with energies > 10 keV.

Nonlocal (Ziegler tables for helium); must be used for helium-like projectiles with energies > 50 keV.

Note: options 1, 2, and 3 can only be used at energies below the stopping power maximum.

ERC
Recoil cutoff energy (in eV);
usually equal to the surface binding energy.

KDEE2
Inelastic energy loss for target atoms:

Nonlocal (Lindhard-Scharff).

Local (Oen-Robinson).

Equipartition of local and nonlocal models (i.e., options 1 & 2).

Note: options 1, 2, and 3 can only be used at energies below the stopping power maximum.

RD
Depth (in Å) to which recoils are followed.
RD = 50 is usually sufficient for sputtering
(if the projectile energy is not too high).
Use RD = 100 * CW (i.e., the depth increment)
for following the full collision cascade.

IPOT
Interaction potential between projectile and target atoms:

Krypton-Carbon (Kr-C) potential.

Molière potential.

Ziegler-Biersack-Littmark (ZBL) potential.

CA
Correction factor to the Firsov screening length for
collisions between projectile and target atoms
(only used in the application of the Molière potential);
usually on the order of ~1.0.

IPOTR
Interaction potential between target atoms:

Krypton-Carbon (Kr-C) potential.

Molière potential.

Ziegler-Biersack-Littmark (ZBL) potential.

Force the TRIM.SP code to use stopping power
parameters from the old ICRU tables.

Use ICRU parameters

IRL
Collision recoils:

No recoils are generated (i.e., no sputtering effects);
used to speed up the calculation if only projectile ranges are of interest.

Calculate collision recoils.

For further details see:

W. Eckstein, Computer Simulation of Ion-Solid Interactions,
Springer Series in Materials Science, Vol. 10 (Springer-Verlag, Berlin, 1991).
https://doi.org/10.1007/978-3-642-73513-4